This Privacy Policy explains how Pixel Harbor Studio ("Pixel Harbor", "we", "us", "our") collects, uses, shares, stores and protects information when you download, install or play any of our mobile or web games and apps (the "Games") on Google Play, the Apple App Store, other app stores or the web, or when you visit this website (together, the "Services"). It also explains the choices and rights you have and how to contact us.
We wrote this policy in plain language. If anything is unclear, contact us at moaazafzal.be@gmail.com.
Summary
- Our Games are free and are supported by advertising (Google AdMob, AppLovin, Meta Audience Network, Mintegral, Unity Ads and other networks) and optional in-app purchases.
- Our Games do not require you to register or log in. Games that offer online leaderboards create an anonymous player profile automatically, which you can delete at any time. We do not ask for your name, address, contacts, photos, microphone, camera or precise GPS location.
- We use Google Firebase (Analytics, Crashlytics, Cloud Messaging, Remote Config) and GameAnalytics to run and improve the Games.
- Ad and analytics partners collect device identifiers (such as the Advertising ID / IDFA), device information, approximate location from IP address and game and ad interaction data.
- In the EEA, UK and Switzerland we ask for your consent before personalized advertising. On iOS we ask permission through Apple's App Tracking Transparency prompt.
- We do not sell your personal information for money. You can opt out of personalized ads at any time.
- This policy covers our Games on Android (Google Play, Amazon, Huawei, Samsung and other stores), iOS/iPadOS/macOS (App Store) and the web.
- All data is encrypted in transit (HTTPS/TLS). You can request deletion of your data at any time.
1. Who we are and how to contact us
The Services are developed and published by Pixel Harbor Studio, an independent game developer operated by Moaaz Afzal in Belgium. Pixel Harbor Studio is the data controller responsible for personal data processed through the Services under the EU General Data Protection Regulation (GDPR), the UK GDPR, the Swiss Federal Act on Data Protection (FADP) and similar laws, except where a partner acts as an independent controller (see section 10).
Some of our Games are published on Google Play under the developer name ParagonGamez, LLC. Those Games are developed and operated by Pixel Harbor Studio, and this Privacy Policy applies to them in full. Privacy questions and requests about any of our Games, whichever developer name appears on the store listing, go to the contact details below.
| Developer / controller | Pixel Harbor Studio (Moaaz Afzal) |
|---|---|
| Google Play developer name | ParagonGamez, LLC (for the Games listed in section 2) |
| Country | Belgium |
| Privacy and support contact (email) | moaazafzal.be@gmail.com |
| Phone | +32 470 44 38 72 |
| Website | pixelharborstudio.web.app |
We have not appointed a Data Protection Officer because we are not required to; the privacy contact above handles all privacy questions and requests.
2. Scope of this policy
This policy applies to every Game developed by Pixel Harbor Studio, whether it is listed under the developer name Pixel Harbor Studio, ParagonGamez, LLC or another developer or seller name on Google Play, the Apple App Store or any other store, and to our websites. Individual Games may show a short in-game privacy notice or consent message; this full policy always applies. Third-party services that you reach from our Games (for example an advertiser's website or an app store) are governed by their own privacy policies.
Games currently covered by this policy include:
| Game | Platform and package / bundle ID | Developer name on the store |
|---|---|---|
| Fluid It Up! | Android (Google Play), com.aquagames.bottleup | ParagonGamez, LLC |
| Gate Rush: Idle Tycoon | Android (Google Play, coming soon), com.aq.gaterushtycoon | ParagonGamez, LLC |
| Shard Drone: Idle Space Miner | Android (Google Play, coming soon), com.aq.sharddrone | ParagonGamez, LLC |
The list grows as we release new Games. This policy applies automatically to every Game we develop, including future Games, on every platform (Android, iOS/iPadOS, web and others), from the day it is released, even before it is added to this list.
3. Platforms covered
We may publish our Games on several platforms. This policy applies on all of them; the platform operator also processes data under its own privacy policy.
| Platform | Stores / channels | Platform-specific notes |
|---|---|---|
| Android phones and tablets | Google Play, Amazon Appstore, Huawei AppGallery, Samsung Galaxy Store, Xiaomi GetApps and other Android stores | Uses the Google Advertising ID (or Amazon Advertising ID on Fire devices, Huawei OAID on Huawei devices), App Set ID and the AD_ID permission. Purchases go through the store's billing system. |
| Apple devices (iPhone, iPad, Mac, Apple TV) | Apple App Store | The IDFA is used only if you allow tracking in the App Tracking Transparency prompt. Ads are otherwise measured with SKAdNetwork / AdAttributionKit. Purchases go through Apple In-App Purchase. |
| Web browsers (desktop and mobile) | Our websites and web game portals | Uses cookies, local storage and similar browser technologies (section 11). Ads may be served by Google AdSense / Ad Placement API (H5 Games Ads) or the portal's own ad partners. Portals have their own privacy policies. |
| PC and other devices | PC stores and other platforms where available | The platform operator handles accounts and payments; we receive only the data described in this policy. |
4. Information we collect
4.1 Information collected automatically from your device
When you use a Game, the Game and the software development kits (SDKs) of our partners built into it automatically collect:
- Device and advertising identifiers: Google Advertising ID (GAID/AAID) on Android; Identifier for Advertisers (IDFA) on iOS, only if you allow tracking; Identifier for Vendors (IDFV); Android App Set ID; and random installation or user IDs created by the Game or a partner.
- Device and technical information: device manufacturer and model, operating system and version, language, time zone, screen size and resolution, battery and memory status, network type (Wi-Fi/mobile), mobile carrier, app name and version, SDK versions, user-agent and IP address.
- Approximate location: country, region or city derived from your IP address. We and our partners do not collect precise GPS location.
- Game activity: game sessions, levels started and completed, scores, progress, in-game currency and items, settings, tutorial steps, features used and in-game events.
- Advertising data: ads requested, displayed, viewed, clicked and installed; whether a rewarded ad was completed; ad placements; and signals used to detect ad fraud and invalid traffic.
- Diagnostics: crash reports, error logs, app start-up time, frame rate and other performance data.
- Purchase records: for in-app purchases, the product, price, currency, time and an order or receipt ID (see section 14).
4.2 Information you give us
- Support and requests: if you email or call us, your email address or phone number and the content of your message, plus any details you choose to include (for example your device model or advertising ID).
- Online leaderboards and events: Games that offer online leaderboards or events sign you in anonymously with Firebase Authentication when you go online, so your entry can appear on public leaderboards and event rankings. This anonymous player profile consists of a random player ID, the player name and avatar you choose in the Game, and your score or event progress. Other players can see your player name, avatar and score. No email, password or real name is required.
- Optional features: if a Game offers multiplayer, cloud save or sign-in through Google Play Games or Apple Game Center, it may process your chosen nickname or gamer profile name, avatar, scores and saved progress. Please do not use your real name or personal details as a nickname.
4.3 Information we do NOT collect
Our Games do not collect your name, postal address, contacts or address book, photos or videos, audio or microphone recordings, camera images, SMS or call logs, calendar, health or fitness data, precise location, or government ID numbers. We do not collect sensitive personal data (such as racial or ethnic origin, religion, health, sexual orientation or biometric data).
4.4 Device permissions
Our Games request only the permissions they need: Internet and network state (to load ads and content and save progress online), com.google.android.gms.permission.AD_ID on Android (to read the Advertising ID for ads and measurement) and, where used, billing (for in-app purchases) and notifications (only if you allow them). On iOS we request tracking permission through App Tracking Transparency before the IDFA is accessed. You can refuse or withdraw any optional permission in your device settings.
5. Data collection overview
This table matches the categories used in the Google Play Data safety section and Apple's App Privacy labels. "Shared" means the data is transferred to a third party (such as an ad network) for the purpose shown.
| Data type | Examples | Purposes | Shared with third parties? | Optional? |
|---|---|---|---|---|
| Device or other IDs | Advertising ID, IDFA (with permission), IDFV, App Set ID, Firebase installation ID, push token, installation ID | Advertising, analytics, fraud prevention, app functionality | Yes, ad and analytics partners | Personalized use requires consent where the law requires it |
| Approximate location | Country/region/city from IP address | Advertising, analytics, legal compliance (e.g. showing the right consent message) | Yes, ad and analytics partners | No |
| App activity | Levels, sessions, in-game events, settings | Analytics, app functionality, advertising | Yes, analytics and ad partners | No |
| App info and performance | Crash logs, diagnostics, performance | Analytics, app functionality | Yes, crash-reporting provider | No |
| Ad interactions | Ad views, clicks, rewarded completions | Advertising, analytics, fraud prevention | Yes, ad partners | No |
| Financial info: purchase history | Product bought, price, receipt ID | App functionality, fraud prevention, analytics | Yes, Google Play / Apple (payment processors) | Only if you purchase |
| Personal info: email address | Only if you contact us | Developer communications, support | No | Yes |
| Game profile (where offered) | Nickname, scores, saved progress | App functionality (leaderboards, cloud save) | Yes, game-service provider (e.g. Google Play Games, Game Center, Unity) | Yes |
All data is encrypted in transit. You can request deletion of your data (section 19). On iOS, device identifiers and ad data may be used to track you across apps and websites owned by other companies only if you allow tracking in the App Tracking Transparency prompt.
6. How we use information
- Provide the Games: run the Game, save progress, deliver purchases and rewards, operate leaderboards and cloud saves.
- Advertising: show banner, interstitial and rewarded ads that keep the Games free; personalize ads where you have consented or where the law allows; otherwise show non-personalized or contextual ads; limit how often you see the same ad.
- Measurement and attribution: measure ad performance and which campaigns led to an install, and calculate ad revenue.
- Analytics and improvement: understand how players use the Games, balance difficulty, fix bugs and crashes, and develop new features and Games.
- Security and fraud prevention: detect and prevent cheating, invalid ad traffic, fraudulent purchases and abuse.
- Support and communication: answer your questions and handle privacy requests.
- Legal compliance: meet our legal, tax and app store obligations, and enforce our Terms of Service.
We do not use your information for automated decision-making that produces legal or similarly significant effects on you, and we do not use it for any purpose that is incompatible with the purposes listed here.
7. Legal bases for processing (EEA, UK and Switzerland)
| Purpose | Legal basis |
|---|---|
| Personalized advertising, ad measurement that stores or reads information on your device, cross-app tracking | Your consent (GDPR Art. 6(1)(a) and the ePrivacy rules). You can withdraw it at any time. |
| Non-personalized / contextual ads that keep the Games free | Legitimate interests (Art. 6(1)(f)) in funding free Games, and consent where required for device storage |
| Providing the Game, saving progress, delivering purchases | Performance of a contract (Art. 6(1)(b)), i.e. our Terms of Service |
| Crash reporting, security, fraud prevention, basic aggregated analytics | Legitimate interests (Art. 6(1)(f)) in keeping the Games safe and working |
| Tax and accounting records, responding to lawful requests | Legal obligation (Art. 6(1)(c)) |
| Answering your messages | Legitimate interests and, for privacy requests, legal obligation |
Where we rely on legitimate interests you have the right to object (section 21).
8. Advertising
Our Games show banner ads, interstitial (full-screen) ads, native ads, app-open ads and optional rewarded ads that give you an in-game bonus for watching. Ads are delivered through ad mediation platforms (Google AdMob mediation, AppLovin MAX and/or Unity LevelPlay), which send each ad request to several ad networks that may compete in a real-time auction (bidding) to show an ad.
To do this, the ad SDKs in the Game collect the information described in section 4.1 directly from your device and send it to the ad networks. The networks use it to select, deliver and measure ads, cap frequency, prevent fraud and, only if you consent or where the law allows, show ads based on your interests and build or use profiles across apps and websites. Many ad networks act as independent controllers of this data under their own privacy policies (section 10).
Google. Google AdMob uses cookies and device identifiers to serve and measure ads. Learn more in How Google uses information from sites or apps that use its services and How Google uses advertising data. Google's list of ad technology providers that may receive data via AdMob is at support.google.com/admob/answer/9012903.
Ad content. We use the ad networks' content filters to block inappropriate ad categories. If you see an ad that is offensive or misleading, please tell us (with a screenshot if possible) so we can block it.
Authorized sellers. The companies authorized to sell our ad inventory are listed in our app-ads.txt file, following the IAB Tech Lab standard, to protect advertisers and players from ad fraud.
9. Google Firebase services
Our Games use Google Firebase, a set of app services provided by Google LLC (Google Ireland Ltd. for users in the EEA/UK), to run, measure and improve the Games. Depending on the Game, we use:
| Firebase service | What it does | Data processed | Retention |
|---|---|---|---|
| Google Analytics for Firebase | Counts players, sessions, levels, purchases and ad revenue; helps us improve the Games | App-instance ID, Advertising ID (where allowed), device and app information, approximate location, in-game events (e.g. first_open, level_complete, in_app_purchase, ad_impression), user properties | Up to 14 months for user-level data, then aggregated |
| Firebase Crashlytics | Reports crashes so we can fix them | Crash stack traces, device model, OS version, free memory/disk, orientation, Crashlytics installation UUID, timestamps | 90 days |
| Firebase Installations | Identifies an installation of the Game for Firebase services | Firebase installation ID (FID), auth tokens | Until you uninstall or we delete the installation |
| Firebase Cloud Messaging | Sends notifications (only if you allow them) | FCM registration token, delivery status | Until the token expires or you uninstall |
| Firebase Remote Config and A/B Testing | Changes game settings (e.g. difficulty, ad frequency) without an update and tests improvements | Installation ID, app version, country, language, analytics audience | While the experiment or setting is active, up to 90 days of fetch logs |
| Firebase Authentication (anonymous sign-in) | Creates a random player ID for online leaderboards and events, without email or password | Firebase user ID, sign-in tokens, IP address, creation and last sign-in time | Until you delete your account in the Game or ask us to delete it (section 19) |
| Cloud Firestore | Stores online leaderboard and event entries | Player ID, chosen player name and avatar, score or event progress, update time | Until you delete your account in the Game or ask us to delete it (section 19) |
| Firebase Performance Monitoring | Measures loading times and network performance | Device and app information, performance traces, approximate location | Up to 90 days |
Firebase SDKs may use the Advertising ID only for the purposes above and respect your device ad settings and consent choices (we use Google Consent Mode so that Analytics does not use identifiers for advertising when you have not consented). Google processes Firebase data under the Firebase Data Processing and Security Terms. Learn more at firebase.google.com/support/privacy.
10. Third-party partners and their privacy policies
Depending on the Game and your region, the following partners may receive information from the Games. Not every Game uses every partner; the consent screen in each Game lists the partners active in that Game. We choose partners that commit to protecting personal data to a standard comparable to ours, and we encourage you to read their policies.
10.1 Advertising and mediation
| Partner | Role | Privacy policy |
|---|---|---|
| Google AdMob, Google Ad Manager and AdMob mediation (Google LLC; Google Ireland Ltd. in the EEA/UK) | Ad serving, mediation, bidding, measurement | policies.google.com/privacy |
| AppLovin (AppLovin MAX, AppLovin Exchange, AppDiscovery) | Ad serving, mediation, bidding, measurement | applovin.com/privacy |
| Meta Audience Network (Meta Platforms Ireland Ltd.; Meta Platforms, Inc.) | Ad serving, bidding, measurement | facebook.com/privacy/policy |
| Mintegral (Mintegral International Ltd.) | Ad serving, bidding, measurement | mintegral.com/en/privacy |
| Unity Ads (Unity Technologies) | Ad serving, bidding, measurement | unity.com/legal/game-player-and-app-user-privacy-policy |
| ironSource / Unity LevelPlay | Ad serving, mediation, measurement | is.com/privacy-policy |
| Liftoff Monetize (Vungle) | Ad serving, bidding, measurement | liftoff.io/privacy-policy |
| Pangle (Bytedance Pte. Ltd.) | Ad serving, bidding, measurement | pangleglobal.com/privacy/enduser-en |
| InMobi | Ad serving, bidding, measurement | inmobi.com/privacy-policy |
| Digital Turbine (DT Exchange, formerly Fyber) | Ad serving, bidding, measurement | digitalturbine.com/privacy-policy |
| Chartboost | Ad serving, measurement | answers.chartboost.com/en-us/articles/200780269 |
| Moloco | Ad serving, bidding, measurement | moloco.com/privacy-policy |
| Amazon Publisher Services / Amazon Ads (Amazon Appstore and Fire devices) | Ad bidding and serving, measurement | amazon.com privacy notice |
| Huawei Ads / Petal Ads (Huawei AppGallery builds) | Ad serving and measurement | consumer.huawei.com/en/privacy/privacy-policy |
| Google AdSense / H5 Games Ads (web games) | Ads in browser games | policies.google.com/privacy |
Through mediation and real-time bidding, other certified ad networks and demand partners may also bid to show an ad. They are listed in the in-game consent screen and in our app-ads.txt.
10.2 Analytics, attribution, crash reporting and game services
| Partner | Role | Privacy policy |
|---|---|---|
| Google Firebase (Analytics, Crashlytics, Installations, Cloud Messaging, Remote Config, A/B Testing, Performance Monitoring); see section 9 | Usage analytics, crash reports, remote settings, notifications | firebase.google.com/support/privacy |
| Unity Gaming Services (Analytics, Cloud Save, Leaderboards, Remote Config) | Analytics and game services | unity.com/legal/privacy-policy |
| GameAnalytics | Game analytics | gameanalytics.com/privacy |
| AppsFlyer | Install attribution and campaign measurement | appsflyer.com/legal/privacy-policy |
| Adjust | Install attribution and campaign measurement | adjust.com/terms/privacy-policy |
| Google Play Games Services / Apple Game Center | Sign-in, achievements, leaderboards, cloud save | Google · Apple |
| Google Play / Apple App Store | App distribution, payments, refunds | Google · Apple |
11. Cookies, SDKs and similar technologies
Mobile apps do not use browser cookies in the usual way, but the SDKs in our Games use similar technologies: they store and read identifiers and settings on your device (for example in app storage, SharedPreferences on Android or UserDefaults on iOS), and read device identifiers such as the Advertising ID. In our web Games and websites, we and our partners may use cookies, local storage and pixels.
| Type | Purpose | Consent needed in EEA/UK? |
|---|---|---|
| Strictly necessary | Save game progress and settings, remember your consent choice, security | No |
| Analytics | Measure how the Games are used (e.g. Firebase Analytics) | Yes where identifiers are stored or read on your device, unless exempt |
| Advertising | Show, cap and measure ads; personalize ads if you agree | Yes for personalized ads and device storage |
You control these through the in-game privacy settings, your device's ad settings (section 12) and, on the web, your browser's cookie settings and the cookie banner.
12. Consent, tracking and how to opt out
12.1 Consent in the EEA, UK and Switzerland
When you first open a Game in the European Economic Area, the United Kingdom or Switzerland, we show a consent message from Google's User Messaging Platform, a Google-certified Consent Management Platform (in some Games it is shown as part of the AppLovin MAX consent flow), that is integrated with the IAB Europe Transparency & Consent Framework (TCF) v2.2. You can accept, reject or manage consent for each purpose and each vendor. Rejecting is as easy as accepting. If you do not consent, you will only see non-personalized or limited ads, and you can still play. Your choice is passed to our partners through the TCF consent string and Google's Additional Consent signal. You can change your choice at any time in the Game's Settings → Privacy options where the Game offers it, or by contacting us; clearing the Game's data or reinstalling it also shows the consent message again.
12.2 United States
Where required by US state privacy laws, the Games show a US privacy message and pass your opt-out choice to our partners using the IAB Global Privacy Platform (GPP) signal and Google's restricted data processing mode. See section 22.
12.3 Apple App Tracking Transparency (iOS)
On iPhone and iPad we ask your permission before accessing the IDFA or tracking you across other companies' apps and websites. If you tap Ask App Not to Track, the IDFA is not available to us or our partners, and ads are measured with privacy-preserving methods such as Apple's SKAdNetwork / AdAttributionKit. You can change this any time in Settings → Privacy & Security → Tracking.
12.4 Opt out of personalized ads on your device
- Android: Settings → Google → Ads (or Settings → Privacy → Ads) → Delete advertising ID. On older versions: Opt out of Ads Personalization.
- iOS / iPadOS: Settings → Privacy & Security → Tracking → turn off Allow Apps to Request to Track, or turn off tracking for an individual Game. Also see Settings → Privacy & Security → Apple Advertising.
- Industry tools: DAA AppChoices, Your Online Choices (EU) and Google My Ad Center.
- Stop all collection: uninstall the Game.
Opting out does not remove ads; you will still see ads, but they will be less relevant to you. If you clear app data or reinstall, you may need to set your choices again.
13. Push notifications
Some Games can send notifications (for example when a reward is ready or an event starts). We only send them if you allow notifications in the system prompt (iOS and Android 13+) or in the Game's settings. Notifications are delivered through Firebase Cloud Messaging and Apple Push Notification service using a device token. We do not use notifications for third-party advertising. You can turn them off at any time in your device settings or in the Game.
14. In-app purchases
In-app purchases are processed entirely by Google Play Billing or Apple In-App Purchase. We never receive or store your card number, bank details or billing address. We receive only a transaction confirmation (product, price, currency, time and an anonymous order or receipt ID), which we use to deliver your item, restore purchases, prevent fraud and keep records required by tax law. Refunds are handled by Google or Apple under their policies.
15. Children's privacy
Unless a Game's store listing says otherwise, our Games are intended for a general audience and are not directed to children under 13 (or under 16 in the EEA, or the age of digital consent in your country). We do not knowingly collect personal information from children.
Where a Game may appeal to children, is listed in a family or kids category, or uses a neutral age screen, we comply with the US Children's Online Privacy Protection Act (COPPA), the GDPR, the UK Age Appropriate Design Code, the Google Play Families Policy and Apple's Kids Category guidelines. For players identified as children we:
- show only non-personalized, contextual ads, and no interest-based advertising or remarketing;
- mark ad requests as child-directed ("tag for child-directed treatment" and "tag for users under the age of consent") so ad networks treat the data accordingly;
- use only ad SDKs that are part of Google Play's Families Self-Certified Ads SDK Program;
- do not collect the Advertising ID or IDFA for tracking, and do not ask for the iOS tracking permission;
- do not enable social features, chat or sharing of personal information.
If you are a parent or guardian and believe your child has provided personal information to us, contact us at moaazafzal.be@gmail.com and we will delete it promptly.
16. How we share information
We do not sell your personal information for money and we do not rent it. We share information only:
- with the advertising, mediation, analytics and game-service partners listed in section 10, for the purposes described there;
- with service providers that host data or provide technical services for us, under contracts that require them to protect it and use it only on our instructions;
- with Google and Apple as app store operators and payment processors;
- when required by law, court order or a valid request from public authorities, or to protect the rights, safety and property of players, the public or us;
- in connection with a merger, acquisition or sale of all or part of our business, in which case the buyer must honor this policy;
- with your consent or at your direction.
We may share aggregated or de-identified information that cannot reasonably identify you.
17. International data transfers
We are based in Belgium, but some partners process data in other countries, including the United States, Singapore, China and other countries in Asia. When personal data from the EEA, UK or Switzerland is transferred to a country without an adequacy decision, the transfer is protected by appropriate safeguards such as the EU-US Data Privacy Framework (for certified partners), the European Commission's Standard Contractual Clauses, the UK International Data Transfer Addendum, or other mechanisms permitted by law. You can ask us for more information about these safeguards.
18. Data retention
| Data | How long we keep it |
|---|---|
| Game progress stored on your device | Until you clear app data or uninstall the Game |
| Anonymous player profile, online leaderboard and event entries (where offered) | Until you delete your account in the Game or ask us to delete them (within 30 days of your request) |
| Analytics and diagnostics data | Up to 14 months in user-level form, crash reports up to 90 days, then deleted or aggregated |
| Support emails and privacy requests | Up to 24 months after the conversation ends; records of privacy requests up to 3 years to show we handled them |
| Purchase records | As long as tax and accounting law requires (up to 10 years under Belgian accounting law) |
| Data held by ad and analytics partners | According to each partner's own retention policy (see section 10) |
19. Data deletion
You can delete your data at any time, free of charge:
- On your device: uninstall the Game, or clear its data (Android: Settings → Apps → [Game] → Storage → Clear storage; iOS: Settings → General → iPhone Storage → [Game] → Delete App).
- Account and online profile: in Games that have it, Settings → Delete account erases your progress and, where the Game has an online player profile, deletes that profile and all your leaderboard and event entries from our servers. You can also request account deletion by email as below or on our Data Deletion page; we complete it within 30 days.
- Data we hold: email moaazafzal.be@gmail.com with the subject "[Game name] – data deletion request", the Game name, the platform and, if possible, your Advertising ID, your in-game player name or the player ID shown in the Game's settings. We delete your data within 30 days and confirm by email.
- Advertising data: reset or delete your Advertising ID (section 12.4) and contact the ad networks directly using the links in section 10.
Full instructions: Data Deletion page. We may keep limited records where the law requires (for example purchase records for tax purposes).
20. Security
We protect information with appropriate technical and organizational measures, including encryption in transit (HTTPS/TLS), access limited to people who need it, strong passwords and two-factor authentication on our accounts, and working only with reputable partners that maintain their own security programs. No system is completely secure, so we cannot guarantee absolute security. If a data breach affects your personal data, we will notify you and the competent authorities as required by law.
21. Your rights in the EEA, UK and Switzerland
You have the right to:
- access the personal data we hold about you and receive a copy;
- rectify inaccurate or incomplete data;
- erase your data ("right to be forgotten");
- restrict processing;
- object to processing based on legitimate interests, and to direct marketing at any time;
- data portability (receive your data in a structured, machine-readable format);
- withdraw consent at any time, without affecting processing before withdrawal (in the Game's privacy settings or by contacting us);
- lodge a complaint with a supervisory authority. In Belgium: the Data Protection Authority (Gegevensbeschermingsautoriteit / Autorité de protection des données), Rue de la Presse 35, 1000 Brussels, www.dataprotectionauthority.be. In the UK: the Information Commissioner's Office, ico.org.uk. In Switzerland: the FDPIC, www.edoeb.admin.ch. You may also contact the authority where you live or work.
How to exercise your rights: email moaazafzal.be@gmail.com. Because our Games do not use names or email accounts, include the Game name and your Advertising ID, in-game player name or player ID so we can find your data. We respond within one month (extendable by two months for complex requests, in which case we will tell you). We may ask for information to verify your request. Requests are free unless they are manifestly unfounded or excessive.
22. Your rights in the United States
This section applies to residents of California (CCPA as amended by the CPRA) and other US states with comprehensive privacy laws, including Virginia, Colorado, Connecticut, Utah, Texas, Oregon, Montana, Iowa, Delaware, New Hampshire, New Jersey, Nebraska, Tennessee, Minnesota, Maryland, Indiana, Kentucky and Rhode Island.
22.1 Notice at collection
| Category (CCPA) | Collected | Disclosed to |
|---|---|---|
| Identifiers (Advertising ID, IDFA with permission, IDFV, IP address, installation ID) | Yes | Ad, analytics and game-service partners |
| Commercial information (purchase records) | Yes, if you buy | Google / Apple; analytics |
| Internet or other electronic network activity (game and ad interactions) | Yes | Ad and analytics partners |
| Geolocation data (approximate, from IP) | Yes (not precise) | Ad and analytics partners |
| Inferences (ad interests, created by ad partners with consent where required) | Yes | Ad partners |
| Personal information you send us (email, phone) | Only if you contact us | Not disclosed |
| Sensitive personal information | No | — |
Sources, purposes and retention are described in sections 4, 6 and 18.
22.2 "Sale", "sharing" and targeted advertising
We do not sell personal information for money. However, allowing ad networks to collect identifiers and activity for cross-context behavioral (targeted) advertising may count as a "sale" or "sharing" under some state laws. You can opt out by: (a) using the Game's Settings → Privacy options where available; (b) turning off ad personalization on your device (section 12.4); or (c) emailing us with the subject "Do Not Sell or Share My Personal Information". We honor Global Privacy Control (GPC) signals where technically possible. We do not sell or share the personal information of consumers we know are under 16.
22.3 Your rights
You have the right to know/access, correct, delete, receive a portable copy, and opt out of sale, sharing, targeted advertising and profiling. We will not discriminate against you for exercising these rights. You or an authorized agent can submit a request by email; we will verify the request by matching the identifiers you provide (such as your Advertising ID). We respond within 45 days (extendable once by 45 days when reasonably necessary).
Appeals: if we decline your request, you may appeal by replying to our decision with the subject "Privacy appeal". We respond to appeals within 45 days (60 days in Colorado). If your appeal is denied, you may contact your state Attorney General.
California "Shine the Light": we do not disclose personal information to third parties for their own direct marketing purposes.
23. Your rights in other countries
If you live in Brazil (LGPD), Canada (PIPEDA and provincial laws), Australia (Privacy Act 1988), New Zealand, Japan (APPI), South Korea (PIPA), Singapore (PDPA), India (DPDP Act), South Africa (POPIA), Turkey (KVKK) or another country with data protection laws, you have similar rights to access, correct and delete your personal information, to withdraw consent and to complain to your local data protection authority. Contact us and we will respond as required by your local law.
24. This website
Our main website pixelharborstudio.web.app is a static site hosted on Firebase Hosting, a service of Google LLC (Google Ireland Ltd. in the EEA/UK). It does not use cookies, analytics, advertising, tracking pixels or contact forms. To deliver and secure the site, Google's servers process technical request data such as your IP address, browser type and the page requested, under the Firebase privacy terms. Our mirror and blog at pixelharborstudio.blogspot.com is hosted on Blogger, where Google may use cookies to operate, secure and measure the site and shows its own cookie notice to visitors in the EU (see the Google Privacy Policy and How Google uses cookies). If you email or call us, we receive only what you choose to send.
25. Changes to this policy
We may update this policy when we add new Games, partners or features, or when laws change. We will post the new version on this page and update the "Last updated" date. If the changes are significant, we will also notify you in the Games and, where required, ask for your consent again. Previous versions are available on request.
26. Contact us
Pixel Harbor Studio
Developer: Moaaz Afzal
Country: Belgium
Email (privacy and support): moaazafzal.be@gmail.com
Phone: +32 470 44 38 72
Website: pixelharborstudio.web.app (mirror: pixelharborstudio.blogspot.com)
We aim to reply within 2 business days, and always within the time limits required by law.